Monster Analysis Sea Spawn — CritRoleStats


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Action s Multiattack. Unarmed Strike. Melee Weapon Attack Piscine Anatomy. Bite. Melee Weapon Attack Poison Quills. Melee Weapon Attack Tentacle. Melee Weapon Attack Unofficial Description: Humanoid s transformed to have fish-like features by a powerful sea creature. Sources and Notes ↑ et. al., Mike Mearls (November 2016).


Monster Analysis Sea Spawn — CritRoleStats

8 (-1) Senses darkvision 120 ft. Languages understands Aquan and Common but can't speak Challenge 1 (200 XP) Limited Amphibiousness. The sea spawn can breathe air and water, but needs to be submerged in the sea at least once a day for 1 minute to avoid suffocating. Actions Multiattack.


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1 General Information Vision Darkvision Language (s) Understands Aquan and Common but can't speak Sea spawn were humanoids that were transformed into hybrid marine creatures by powerful aquatic entities. " They are transformed by the sea and enslaved by powers of the deeps.


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Anatomical Diversity. Sea spawn come in a wide variety of forms. An individual might have a tentacle for an arm, the jaws of a shark, a sea urchin's spines, a whale's fin, octopus eyes, seaweed hair, or any combination of such qualities.


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Description Value Weight Exp. Crafting 10 Sea Spawn Blood (3 vials) A sea spawns blood is a greenish brine that smells of rancid seaweed. The blood has many transformative properties that alchemists value. The harvesting DC becomes 15 if the attempt is done underwater. 1 sp 1lb. 7 days Potion of Water Breathing (DMG) 15 Sea Spawn Appendage


D&D Monster Monday Sea Spawn DungeonSolvers

Piscine Anatomy. The sea spawn has one or more of the following attack options, provided it has the appropriate anatomy: Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. Poison Quills. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.


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Sea Spawn are incredibly easy to hit, especially for level seven adventurers like The Mighty Nein. What they have going in their favor is their swim speed, 30 ft, and their melee multi-attacks. The sea spawn the Nein battled had stronger attacks than those in Volo's, and each had its own piscine anatomy attack.


D&D Monster Spotlight The Spawn Of Kyuss Bell of Lost Souls

On this episode of Monster Monday, I explore the sea spawn from Volo's Guide to Monsters.Adventures, maps, monsters, and more resources for your underwater,.


Отродье Кьюсса [Spawn of Kyuss] / Бестиарий D&D 5 / Mordenkainen

Sea Spawn legacy. Sea Spawn. [ Rejeton des mers ] Medium humanoid, neutral evil. Armor Class 11 (natural armor) Hit Points 32 (5d8 + 10) Speed 20 ft., swim 30 ft. STR.


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Poison Quills. Melee Weapon Attack Tentacle. Melee Weapon Attack Unofficial Description: Humanoids transformed to have fish-like features by a powerful sea creature. Sources and Notes Mike Mearls, et. al.. Volo's Guide to Monsters (2016-11-15). Wizards of the Coast . p. 189. Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑


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Sea Spawn - DnD Wiki | Dungeons and Dragons (D&D 5E) >> >> Sea Spawn Medium humanoid · Neutral Evil Armor Class: 11 (natural armor) hit Points: 32 (5d8 + 10) Speed: 20ft., swim 30ft. Str 15 Dex 8 Con 15 Wis 10 Int 6 Cha 8 Senses: darkvision 120 ft., passive perception 10 Languages: understands Aquan and Common but cant speak Challenge: 1 Traits


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target. Hit: 4 (1d4 + 2); {"diceNotation":"1d4+2","rollType":"damage","rollAction":"Unarmed Strike","rollDamageType":"bludgeoning"} bludgeoning damage. Piscine Anatomy. The sea spawn has one or more Sea Spawn Compendium - Sources->Volo's Guide to Monsters


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STR 15 (+2) DEX 8 (-1) CON 15 (+2) INT 6 (-2) WIS 10 (+0) CHA 8 (-1) Senses darkvision 120 ft., passive Perception 10 Languages understands Aquan and Common but can't speak Challenge 1 (200 XP) Proficiency Bonus +2 Limited Amphibiousness. Actions Multiattack. Unarmed Strike. Piscine Anatomy.


Monster Monday Sea Spawn D&D, Dungeons & Dragons monsters YouTube

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray. Fey Ancestry. You have advantage on saving throws you make to avoid or end the charmed condition on yourself. Friend of the Sea.


D&D Monster Monday Sea Spawn DungeonSolvers

Sea spawn | NPC Sheet | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil The Ultimate Worldbuilding Toolset & RPG Campaign Manager Created for Gamemasters, Authors, TTRPG Players and all Worldbuilding Creatives CREATE YOUR ACCOUNT The Features 25+ Worldbuilding Templates Interactive Maps Interactive Timelines RPG Statblocks Global Search


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The sea spawn can breathe air and water, but it needs to be submerged in the sea at least once a day for 1 minute to avoid suffocating. Actions: Multiattack. The sea spawn makes two Unarmed Strike attacks and one Piscine Anatomy attack. Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.